I am a serious games developer and interaction designer passionate about making great products that delight both clients and users.
Using a unique combination of design thinking, rapid prototyping and user focus we can make that happen.
Ranging from serious games and VR applications to digital interfaces and consumer products, check out some of my work here
I strongly believe the user experience is key in any successful solution. With a focus on creating, testing and learning as we go, I design things that users want to use.
Why design on paper or in theory when you don't have to? Design is a process of learning - to understand the problem, the context, the users and the solution.
What better way to learn than to get your hands dirty?
I design, research, strategize, prototype, develop, scope, pitch and coordinate - whatever the product most needs to succeed.
This broad skillset allows me to play a central role, bridging the different involved disciplines and helping lead a team to better results.
Whether it's UI work, experience design, customer journeys or conceptual design; a strong grounding in design theory, user research and usability testing helps me get to the bottom of things.
With 10 years of experience developing in C#, C++, HLSL and modern web frameworks, I am able to keep the technical side of things in mind as early as the concepting stage, as well as rapidly prototype and test any solutions.
Products are more than just features. Combining aspects of CX, UX, game design and technical development allows me to lead teams towards a valuable end result.
As designer on &ranj's first white-label mobile game, I designed an experience that has been succesfully deployed at several multinationals.
To portfolio500+
Players
1
Months development
1%
Increase in vision awareness
3950+
Matches played